THE 10-DAY MASTERCLASS

The program map.

Ten days, three phases — every day with its artist anchor, optional AI leverage, and proof to save. Back to the 10-Day →

ARTISTS.CAMP · PROGRAM MAP

10-Day MasterClass

Ten focused days. One complete working cycle.

DAYS 1–2 · DIRECTION

Complete 2-Day Intro

DAY 01

Choose the work

  • Intent
  • Listener
  • References
  • Constraints

DAY 02

Design a demo

  • Authorship
  • Project spine
  • Full arc
  • Rough pass

DAYS 3–7 · BUILD, FINISH, PROTECT

Complete 5-Day Intensive

DAY 03

Build the system

  • Arrangement
  • Session
  • Versions
  • Backups

DAY 04

Capture performance

  • Intention
  • Take design
  • Comp
  • Keeper takes

DAY 05

Find the signature

  • Identity
  • Palette
  • Contrast
  • Energy

DAY 06

Finish, keep life

  • Mix hierarchy
  • Translation
  • Quality
  • Stop rule

DAY 07

Protect + prepare

  • Ownership
  • Metadata
  • Delivery
  • Release plan

DAYS 8–10 · CAPSTONE

Advanced capstone

DAY 08

Audience world

  • Promise
  • Story
  • Visual system
  • Launch kit

DAY 09

Release system

  • Calendar
  • Budget
  • Signals
  • Next works

DAY 10

Ship + repeat

  • Showcase
  • Release gate
  • Retrospective
  • Next cycle

LIVE ONLINE · EASTERN TIME · 11:00 A.M.–5:30 P.M. DAILY

50 guided hours · 65 scheduled hours · two breaks + lunch daily · optional evening work only

ARTIST ANCHOR → AI LEVERAGE → PROOF TO SAVE · A NO-GENERATIVE PATH RUNS THROUGH EVERY DAY